============================== Introduction ============================== About ====== | Unity is a cross-platform game engine developed by Unity Technologies. | It supports multiple platforms such as desktop, mobile, console, virtual and augmented reality platforms. | The engine can be used to create three-dimensional and two-dimensional games, as well as interactive simulations and other experiences (IA, AR/VR, film, engineering ...). | The UI allows to easily add and move elements in the game world, while scripts are coded in C#. Licensing system ================= | The proof of concepts can be built with the personal, free license. | If the project is carried further, some license may be required (strongly depends on the company income). Please see `here `_ Getting started with Unity ============================== | The `Roll-a-Ball `_ tutorial is a great first look into the editor. | For AR systems on the Hololens2, Microsoft also offers some `tutorials `_, although a bit disjointed and more complex to understand without knowing the tool. Unit system ============== The scales in Unity are unit-less. For the Hololens and mixed reality in general, 1 unit corresponds to 1 meter in real life. :tag:`Unity` :tag:`AR` :tag:`VR`